December 11, 2025

November 2025 Stream-Fit Adoption Update

Every month, StreamGist quietly tracks what actually happens when a game shows up on our dashboard – do small Twitch streamers hit save, smash skip, or leave it in “maybe later.” For November, we pulled everyone who made at least one of those choices and paired their save / skip / neutral ratios with each game’s discoverability score in the last week of the month. Whether you’re a streamer trying to stop wasting time on bad picks, or a studio / agency trying to understand where creators really want to spend their nights, this November report is basically a behind-the-scenes look at how your game felt to real people, not just how it performed on paper.

1. November’s comfort-pick kings

In November, two games clearly sat at the top of the “I know this works” list for small streamers.

  • Fortnite
    • Around 45% of interactions were Saves, only 27% were Skips
    • Solid discoverability going into the last week of November
  • Fall Guys
    • 36% Saves with ~0% Skips in this dataset
    • The rest were Neutral “maybe later” responses

Despite their age, both games behaved like stability anchors all month. When creators needed something they could trust for a session, these were the default November answers.

For studios and agencies
November’s data says these are still the safest campaign environments. If you ran a Fortnite or Fall Guys activation in November, you were operating inside games that small creators already saw as reliable income and engagement tools, not experimental risks.

For streamers
If November felt rough in other categories, remember what worked: Fortnite and Fall Guys were the go-to “reset” games. Going into December, they remain excellent base games to orbit your experiments around.

2. High-discoverability “watchlist” games

November also surfaced a set of titles with strong discoverability at month-end, but hesitant commitment from streamers.

Notable examples:

  • Super Fantasy Kingdom – One of the highest November discoverability scores, with roughly 20% Saves, 20% Skips, and 60% Neutral.
  • Waterpark Simulator – Strong visibility plus a big Neutral block and about 18% Saves.
  • Baby Steps, Escape Simulator 2, The Bazaar – All showed above-average November discoverability, but more “thinking about it” than “locking it in”.

In November language, these were the “watchlist” games. Creators repeatedly saw them on their StreamGist dashboard, paused on them, but often chose something safer when it came time to hit “Go Live”.

For studios and agencies
These titles are already halfway there. November shows that:

  • Awareness and algorithmic oxygen exist.
  • What is missing is a stronger reason to commit.

In practical terms, the November data suggests focusing on:

  • Low-commitment campaign formats (one-night challenges, themed weeks, “try it with your community” events)
  • Clear guidance on who the game is for (cozy variety streamers, chaos-enjoyers, puzzle lovers, etc.)
  • Starter content packages that make the first stream plug-and-play

With discoverability already high in late November, even modest creator support in December could turn these into breakout titles.

For streamers
If you spent November feeling buried in the usual big names, this cluster is your opportunity. These games were visible but not overcrowded. If one matches your style, December is a good time to grab it before everyone else catches up.

3. Games streamers quietly avoided in November

The most sobering part of the November report is the set of games that had some visibility but almost no one wanted to commit to.

Across November, titles like Metin2, Palia, Lost Ark, 7 Days to Die, and Monster Hunter Wilds shared similar patterns:

  • 30–40% Skips
  • 60–70% Neutral
  • ~0% Saves in this dataset

Streamers saw these games throughout November. They did not rage about them. They simply didn’t choose them.

When we talk to creators about titles in this pattern, the November comments sound like:

  • “I don’t have the time to grind this on stream.”
  • “Looks fun, but it is a huge commitment.”
  • “I’m worried my chat will be bored during the early game.”

For studios and agencies
If your game showed up in this group in November, it is not a sign of failure, but it is a signal that you are asking small creators for a lot of trust up front.

November’s behavior suggests:

  • Shorter, self-contained sponsorship formats
  • “Skip the grind” creator builds that jump straight to fun segments
  • Clear messaging about what one or two sessions can achieve

In other words, treat November’s Skips as feedback on friction, not on raw interest.

For streamers
If you love one of these games, November is proof you’re swimming in a smaller pool. That can be an advantage for building a tight niche community. Just don’t kid yourself that these are quick discoverability plays. In November, they behaved like long-term passion projects, not easy growth accelerators.

4. Polarizing November titles where identity mattered

A smaller but important November cluster is the games that triggered both strong Saves and strong Skips.

  • Rise Online
    • One of the highest November discoverability scores
    • About 29% Saves but 57% Skips
  • Off The Grid and Heroes of Might and Magic III: The Restoration of Erathia
    • Similar “love it or leave it” ratios

In November, these games clearly divided creators. Some looked at them and immediately said “this is me.” Others saw them and instantly opted out.

For studios and agencies
November’s data says these games are niche powerhouses, not broad campaigns. Instead of trying to turn them into one-size-fits-all hits, November points toward:

  • Carefully curated creator lists that already align with the game’s tone and complexity
  • Deep, relationship-driven campaigns rather than wide, shallow code drops
  • Leaning into the niche identity instead of sanding it down

For streamers
If you saved one of these games in November, you are probably in that core niche the data is highlighting. These titles might never be “for everyone,” but they can absolutely be a home base for you if they fit your personality.

5. Social staples and event games held their ground

Finally, a big chunk of November was carried by reliable social staples:

  • Among Us, Marbles on Stream, Dead by Daylight, Trackmania, Geometry Dash, Party Animals, and similar titles

In November, these games showed:

  • Steady save rates
  • High Neutral shares
  • Relatively low Skips

Creators didn’t treat them as “main identity” games as often, but they constantly reached for them when they needed flexible content: community nights, quick party streams, or breaks from heavier titles.

For studios and agencies
In November, these titles proved again that they are event platforms as much as games. They are ideal for:

  • Sponsored tournaments
  • Charity streams
  • Short campaign bursts that need instant viewer understanding

For streamers
If November taught you that your audience perks up when you rotate one of these in, keep that pattern. Think of them as utility games: easy to explain, easy to drop into schedule gaps, good for keeping chat active.

What November really told us about small creators

Looking across all of this November data, a few themes stand out.

  1. Trust beat novelty all month.
    The games that did best in November were the ones streamers trusted emotionally: they knew how the game felt on stream, and they trusted it not to waste a night.
  2. Curiosity was high, commitment was scarce.
    The watchlist group shows that creators are absolutely willing to look at new titles, but their “yes, I will actually stream this” budget is limited. Anything that reduces perceived risk converts November’s Neutrals into December’s Saves.
  3. Heavy, grindy experiences paid a cost.
    November’s Skips clustered around games that demand long on-stream progression or are known for complex systems. Small creators are constantly asking, “Will this be fun for my viewers in the first session?” If the answer is “maybe someday,” they moved on.
  4. Niches quietly got stronger.
    Polarizing games with high Saves and high Skips show that identity-fit trumped raw popularity in November. Creators who leaned into those games built deeper, if smaller, audiences.

Next month's report will drop right after the holidays. Merry Christmas and Happy New Year!

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