Does StreamGist's user-facing recommendation path call an LLM?
No. The recommendation API serves each user from a short-lived cache, and on refresh ranks the games with a deterministic SQL query and Python scoring. No LLM client imports or calls are present in the request path, verified by source-level review.
What happens if Anthropic or OpenAI go down?
Recommendations keep serving to every user, from cached results and a deterministic SQL ranking that is also LLM-free. Only AI-generated narration (the per-click "Why this game?" text and the weekly recap email) is affected.
Does StreamGist train AI models on user data?
No. StreamGist makes inference-only API calls to third-party model providers. Personal user data is not used as training material for any model.
Does StreamGist use AI to write its blog or public game copy?
Yes, and it is disclosed. Blog articles are drafted by an LLM from StreamGist's own data, then reviewed by a person before publishing. Per-game public copy and rationales are LLM-generated overnight (Tier 1). The recommendations themselves are never written by an LLM.
How much does StreamGist spend on AI per month?
About $138 to $142 over the most recent 30 days. $114.13 is directly logged from production telemetry; the remainder is estimated for internal ops briefings and on-demand narration. Nearly all spend is absorbed by overnight precompute and internal ops. The user request path costs $0.
How often is this report updated?
The report is reviewed at least quarterly, and republished sooner when the underlying figures or architecture change materially. The figures in this version reflect the 30 days ending 2026-05-23.
Is the kill-switch claim independently audited?
Not at this time. The claim is verified by source-level review of the recommendation handler; the full source under review is private. The verification process is documented in the methodology section below. Independent audit may be added in future revisions.