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Dashboard walkthrough

How the StreamGist dashboard works

Each card shows why a game may fit, what could make it harder, and what changes after you save it.

Recommendation card

Use it to decide save or skip

This is the card you see while choosing what to try next. It's built to scan quickly before you save or skip.

Example Game

GistScore7d: 82

Opportunity · RisingPay-to-Play Mechanics
This game gives viewers clear choices to react to and enough pace to keep a stream moving. It fits best when you can explain the goal, invite chat into a few decisions, and keep spending pressure visible.

Saved. Any plans for it?

GistScore

Higher means stronger current discovery conditions for a smaller channel. It factors in viewer demand, competition, audience spread, and aggregate feedback signals.

Fit context

Tags and warnings show why a good-looking game may still need the right audience, budget, or format.

Why this game?

A short read on what the game is like and why it may fit your stream.

Save and skip

Save keeps it in view. Skip removes it from your list.

Follow-up

After a save, StreamGist asks whether this is a real plan or just a maybe.

Want the scoring logic behind the card? See how recommendations work.

Saved card

Use it to plan the stream

Once a game is saved, the dashboard shifts from discovery to planning, and the Stream Brief carries most of that weight.

Saved Game

GistScore7d: 78

Cozy/ChillCommunity/Interactive

Current Outlook
Still open, but cooling off. Room here, but momentum is weaker than earlier in the week.

Encouraging

This kind of game works best when viewers can follow the choices you're making, not just the final result. Treat the opening like a setup: explain the run, the goal, and the tradeoff before the quiet parts start to drag. Give chat a few decisions they can influence, then keep the session on a clear arc. If the loop gets repetitive, break it with a challenge, a co-op detour, or a short reset so the stream has another reason to keep watching.

Opportunity
Top 10% of streamers capture 58% of viewers
Typical active stream size: ~5 viewers
Viewers are spreading across channel sizes. There's room for yours.

↓ Falling

Current Outlook

A current read of the saved game, based on audience, trend, and community status.

Stream Brief

The planning layer: what kind of stream the game supports, where it can drag, and a few concrete ways to run it live.

Audience details

Shows whether viewers spread across channel sizes or mostly stick to top streams.

Next action

Unsave it, keep watching it, or use the brief to shape a real stream plan.

Card labels

Read the status badges together

Audience, trend, community, and tags can disagree. That's the point: you still choose what matters most before you go live.

Audience

  • OpportunityViewers here actually spread around. Room for smaller channels.
  • AccessibleOpen category, but viewer demand is still light.
  • CompetitiveViewers do reach smaller channels, but the biggest ones pull the most.
  • ChallengingViewers are here, but almost all of them stick to a few big channels.

Trend

  • ↑ RisingGistScore has been climbing this past week.
  • – StableGistScore has been steady this past week.
  • ↓ FallingGistScore has been dropping this past week.
  • ↕ ChoppyGistScore is swinging day to day. Direction isn't reliable right now.

Community

  • StrongStreams of this game tend to beat their usual results. Score boosted.
  • EncouragingStreams of this game run a little above their usual results. Small boost.
  • NeutralThis isn't moving the score much.
  • WeakStreams of this game tend to run below their usual results. Score reduced.

So what do you do with conflicts?

The dashboard doesn't tell you what you're allowed to play. If a game looks fun, that can be enough. StreamGist just helps you see the tradeoff first, so you're not surprised by thin demand, crowded directories, pay pressure, or a category that's cooling off.

Opportunity + RisingGood timing. Smaller channels have room and the score is moving the right way.
Accessible + StableEasy to enter, but thin. There may not be enough audience yet.
Competitive + RisingDemand is picking up, but bigger channels still pull more attention.
Challenging + FallingTough conditions. Attention is concentrated and momentum is weaker.
FAQ

Dashboard questions

Is the dashboard showing the whole scoring formula?

No. It shows the labels and context you need to make a decision. Exact weights and thresholds stay private.

Why can a game have both a good score and a warning tag?

Because opportunity and fit are different. A game can have room for smaller channels and still carry risks around toxicity, monetization, grind, horror, PvP, or audience expectations.

What's the Stream Brief for?

The Stream Brief helps after you save a game. It explains the stream shape and gives practical ways to approach it live.

Try it

See what your dashboard finds

Create a free account to get recommendation cards, saved-game tracking, and Stream Briefs shaped around your stream.